Change Log

Track all updates, new features, and improvements to Franchise Tycoon: Gridiron

Newfeature
Improvedimprovement
Fixedfix
Balancebalance
v0.7.7Coach Desires & Promotions
2026-02-01
  • NewCoach Desires System - coaches now have preferences (Ambitious, Winning Culture, Good Roster, Big Market, Stability) that affect negotiations
  • NewTeam Attractiveness Score - when hiring, see how attractive your team is to coaches based on win %, roster talent, market size, facilities, and promotion opportunity
  • NewDynamic salary demands - attractive teams get discounts, rebuilding teams pay premiums. Coaches want to join winners!
  • NewPromote/Reassign coaches - on My Team page, click "Reassign" to move coaches to different positions. Promotions boost morale (+15), demotions reduce it (-10)
  • NewCoach avatars - all 30 free agent coaches now have AI-generated portrait avatars
  • ImprovedCoach marketplace now shows all coaches in a flat list sorted by overall rating (use tabs to filter by position)
  • FixedBlind bidding now opens negotiation modal to adjust salary/position/years before submitting bid
v0.7.6Fatigue System Rebalance
2026-01-30
  • BalanceSimplified fatigue to 3 clear tiers: 0-29 (no penalty), 30-59 (-4 OVR), 60-89 (-8 OVR), 90+ (-12 OVR)
  • BalanceTraining Facility now creates meaningful tier spread: L5 teams end season at 0 penalty, L3 at -4, L1 at -8
  • NewBye week now provides +20 bonus fatigue recovery on top of your weekly activity
  • ImprovedUpdated fatigue tooltips on player modal and How to Play guide
v0.7.5Relocation Page Improvements
2026-01-29
  • NewHover tooltips on all city metrics explaining what Population, Media Market, Football Passion, Wealth Index, and Tax Rate mean for your franchise
  • NewExisting team indicator - cities with teams show the team abbreviation badge and competition warning
  • NewYou can now relocate to cities with existing teams (market competition) - preview shows warning about sharing the market
  • FixedMexico cities now correctly categorized as Latin America (was incorrectly South America)
  • ImprovedAdded Wealth Index to city cards for consistency with preview comparison table
v0.7.4Contract Incentives & Season Systems
2026-01-29
  • NewContract incentive evaluation - performance bonuses (rushing yards, TDs, etc.) now evaluated and paid at season end
  • NewPlayer aging - players now properly age 1 year at end of each season
  • NewFA trade restriction - players cannot be traded for 6 weeks after signing as free agent
  • FixedChampionship bonus detection - revenue true-up now correctly identifies championship winners for playoff bonuses
  • FixedFA motivation weights - player motivations now properly influence team selection (chemistry, fanBase factors)
v0.7.3Stamina-Based Fatigue System
2026-01-29
  • NewStamina-based fatigue - high-stamina players recover faster from fatigue (up to 50% bonus recovery)
  • NewTeam average fatigue display with tooltip on My Team page
  • NewFatigue info tooltip in Player Detail Modal explaining fatigue effects
  • NewClickable player/coach cards on Rising Stars page - click to view full details
  • ImprovedMotivation tooltip added showing player personality impacts
  • ImprovedMorale documentation and tooltips throughout the site
  • ImprovedHow to Play guide updated with Fatigue System section
v0.7.2Test Framework & Bug Fixes
2026-01-28
  • NewVitest test framework with 219 automated tests covering economy, player development, game simulation
  • FixedInjuries now process correctly during scheduled game simulations
  • FixedAI owner strategy normalized to uppercase for consistent behavior
v0.7.1Scouting & Draft Board Fixes
2026-01-28
  • FixedWatchlist now displays correctly in draft room during regular season
  • NewAdd "+ Board" button on scouting page watchlist - quickly add watchlist prospects to your draft board
v0.7.0Coach XP Progression System
2026-01-28
  • NewCoaches now earn XP from team performance: wins (15 XP), losses (3 XP), playoff wins (40 XP), championships (100 XP)
  • NewCoach potential and development rate visible on coach cards (POT/DEV) and in Coach Detail Modal
  • NewHidden gems: ~1% of coaches have "Legendary" potential - a 70 OVR position coach can develop into a 99 OVR elite HC
  • NewPyramid distribution: Elite developers (5%) are rare, most coaches are Average (50%)
  • BalanceCoaches 60+ experience age decline (-0.5 OVR per year, accelerating)
  • ImprovedHow to Play guide updated with full Coach Progression section
v0.6.26Avatar Pool & Season Automation
2026-01-20
  • NewCentralized avatar pool - 600 AI-generated avatars automatically assigned to drafted players
  • New2-week preseason phase with auto-fill rosters from FA pool
  • NewDraft class auto-generates when transitioning to regular season
  • NewDraft boards auto-cleanup when season starts
  • ImprovedSeason snapshots created automatically at season end
v0.6.25Draft Room Improvements
2026-01-17
  • NewDraft timer with visual countdown and auto-start
  • NewAutopick preferences: choose auto_best, auto_scout, or auto_need
  • New"My Picks" tab shows all players your team drafted with pick details
  • New"Your Draft Board" sort option with board highlighting
  • NewSort by Overall, Position, Talent (TLT), or School
  • FixedFixed draft season calculation for scouting and progression tracking
v0.6.24Position Flexibility & Stats Fixes
2026-01-16
  • NewExpanded position change options for better roster flexibility
  • ImprovedFullback (FB) no longer required - optional roster position
  • FixedPlayer stats now correctly filter by current season
  • FixedDashboard payouts filter by current season number
  • FixedTest leagues excluded from admin endpoints and public stats
v0.6.23Cap & Free Agency Fixes
2026-01-14
  • FixedCap projection only counts pending FA bids, not accepted ones
  • FixedRookie cap reserves cleared after draft completes
  • FixedInclude preseason in first-come-first-serve FA mode
  • FixedReset team standings and player health when transitioning to preseason
v0.6.22Future Draft Pick Fee Commitment System
2026-01-13
  • NewAnti-abandonment mechanism: Teams trading away future draft picks must prepay that season's operating fees
  • NewSeason Pool system - prepaid fees stored separately for each future season (S2, S3, etc.)
  • NewPicks sub-tab in Special/Picks - view only your draft picks without special teams players
  • NewPrepaid Season Fees display showing total committed per season with "✓ Prepaid" status
  • NewPhysical measurements added to draft prospects: height, weight, hand size, arm length with position-specific ranges
  • New300 unique AI-generated avatars for all draft prospects
  • FixedFixed scouting facility level not properly affecting draft prospect info visibility
  • FixedFixed contract teamId not updating when trades are executed
  • ImprovedTerms of Service updated with draft pick trading commitment clause (Section 6)
v0.6.21Draft Scouting Page
2026-01-13
  • NewNew Scouting page - create personal draft board rankings that persist between sessions
  • NewThree views: Big Board (drag-and-drop rankings), By Position, and Watchlist
  • NewStar any prospect to add them to your watchlist for quick access
  • NewProspect detail sidebar shows scouting report, combine data, interview notes, and traits
  • ImprovedScouting data visibility based on facility level (L1-L5) - upgrade to see more combine data and better interview insights
v0.6.20Stadium Seat Bug Fix
2026-01-13
  • FixedFixed bug where adding stadium seats would reset other seat types to 0
  • FixedRestored stadium data for 4 affected teams (Pittsburgh, Nashville, Chicago, London)
  • ImprovedStadium upgrade endpoints now preserve all default values when modifying
v0.6.19Storyline Notifications & Player Status
2026-01-12
  • NewStoryline notification bell - yellow icon shows pending decisions that need attention
  • NewUrgent storylines show red pulsing badge with time remaining
  • NewClick storyline in dropdown to auto-open decision modal on dashboard
  • NewPlayer modal header now shows Morale and Fatigue with colored progress bars
  • ImprovedMobile navigation now includes Rising Stars and How to Play guide
  • ImprovedCode quality: Added status enums and centralized error messages across API
v0.6.18Dead Cap Tracking & Contract Economics
2026-01-11
  • NewDead cap tracking system - releases and trades now create tracked dead cap obligations
  • NewDead cap = 50% of remaining contract value, spread evenly across remaining years
  • NewRelease Confirmation Modal - see dead cap consequences before releasing players
  • NewTrade proposals now show dead cap per player and total dead cap for each team
  • NewCap Planner shows actual dead cap from past releases/trades (not hypothetical)
  • BalanceSigning bonus capped at 50% of year 1 salary - prevents exploit contracts
  • BalanceSigning bonuses now go to platform revenue (not pool) - creates real cost for front-loaded deals
  • ImprovedCap relief analysis updated to use 50% dead cap formula
v0.6.17Depth Chart, Position Change & Team Management
2026-01-11
  • NewDepth Chart tab on My Team - view and reorder starters with up/down arrows
  • NewPosition Change system - convert players to new positions (RB↔FB, WR↔TE, OL swaps, etc.)
  • NewPosition change preview shows projected overall with weighted attribute breakdown
  • NewPlayer Morale Factors - see what affects each player's morale based on their motivation
  • NewCoach Marketplace sorting - sort by OVR, Age, or Salary (ascending/descending)
  • ImprovedPosition change uses proper weighted overall formula matching rest of game
  • ImprovedDepth order now affects which players start in games
v0.6.16Full Position Archetype System
2026-01-10
  • NewArchetypes now cover ALL positions: QB (Pocket/Dual-Threat), RB (Power/Speed), WR (Deep/Possession), TE (Blocking/Receiving)
  • NewDT archetypes: Run Stuffer vs Pass Rusher with distinct stat priorities
  • NewMLB archetypes: Run Stuffer vs Coverage with different attribute boosts
  • NewCB archetypes: Press-Man vs Zone with appropriate rating adjustments
  • NewDraft prospects now generated with archetype-based ratings (key stats boosted +8-17, off-archetype reduced)
  • ImprovedTraining XP now prioritizes archetype-specific attributes for all positions
  • FixedFixed free agency personality display - was showing red bars with no figures
v0.6.15Archetype-Specific Overall Ratings
2026-01-10
  • NewOverall ratings now reflect player archetypes - coverage LBs valued for coverage, not just tackling
  • BalanceZone Coverage OLB formula: zoneCov 24%, speed 16%, manCov 14%, playRec 12%
  • BalanceMan Coverage OLB formula: manCov 24%, speed 16%, zoneCov 14%, playRec 12%
  • BalanceBall Hawk FS formula: zoneCov 24%, playRec 18%, speed 16%, awareness 12%
  • BalanceSpeed Rusher DE formula: speed 20%, accel 16%, pursuit 14%, passRush 14%
  • Improved261 players recalculated - coverage OLBs saw +3-8 overall boost
v0.6.14Archetype-Aware Training System
2026-01-10
  • NewSpeed rusher DEs (speedRush 80+ or speed 82+) now prioritize speed and acceleration training
  • NewCoverage OLBs (manCoverage 75+) now prioritize man coverage in their training
  • NewBall hawk FSs (zoneCoverage 80+) prioritize zone coverage and play recognition
  • NewCoverage SSs (zoneCoverage 78+) get zone coverage boost while maintaining tackle priority
  • ImprovedPlayers develop toward their natural archetype - a speed rusher will improve speed faster
v0.6.13Personality Trait Development System
2026-01-10
  • NewPlayer development now heavily influenced by personality traits (Work Ethic + Coachability)
  • BalanceElite (HW+C): 7.74x XP multiplier, hits 92 OVR by year 3-4, 5-8 year prime
  • BalanceSingle Positive: 2.2x multiplier, hits 90-91 OVR, short 1-3 year prime
  • BalanceAverage: 1.0x multiplier, tops out at 84-87 OVR
  • BalanceOne Negative (Lazy OR Uncoachable): 0.42x multiplier, tops out at 80-84 OVR
  • BalanceBust (Lazy + Uncoachable): 0x multiplier - no development at all, immediate decline
  • ImprovedElite players dominate for years; single positives peak briefly - makes trait scouting critical
v0.6.12Weekly Activity System
2026-01-10
  • FixedWeekly activity selection now correctly affects player development - previously all activities gave the same XP
  • NewTrain: +20% XP, focuses on Speed/Strength/Acceleration, low fatigue recovery
  • NewPractice: Standard XP, develops position-specific skills (QB: throw accuracy, RB: carrying, WR: routes, etc.)
  • NewGame Film: -20% XP, focuses on Awareness/Play Recognition, moderate fatigue recovery
  • NewRest: -70% XP, major fatigue recovery (18 points), best for high-fatigue teams
v0.6.11PlayStyle & RB Fix
2026-01-10
  • FixedTeam playstyle now correctly affects run/pass ratio - RUN_HEAVY teams rush ~60%, PASS_HEAVY teams pass ~70%
  • FixedRB1 now correctly dominates carries (65-80%) with RB2 as change-of-pace back
  • BalanceRB2 gets more receptions than RB1 (third-down back role)
v0.6.10Injury System Fix
2026-01-10
  • FixedInjuries now occur during game simulation - previously, games were using simplified scoring that bypassed the full injury system
  • ImprovedGame simulation now uses the complete simulator with matchup analysis, weather effects, and player injuries
v0.6.9Extended Tooltips
2026-01-10
  • ImprovedDashboard: Treasury and Cap Space now have tooltips
  • ImprovedMy Team mobile: OVR rating now has tooltip on mobile player cards
  • ImprovedFacilities: All 4 facility types now have tooltips explaining their benefits
v0.6.8Neutral Tooltip Language
2026-01-10
  • FixedRemoved opinionated language from tooltips - no stat is labeled as "most important" or "critical"
v0.6.7Info Tooltips Throughout Site
2026-01-10
  • NewAdded (?) help icons with hover tooltips explaining all player, coach, and team stats
  • ImprovedPlayerDetailModal: Tooltips on physical and position-specific attributes
  • ImprovedMy Team roster: Tooltips on OVR, position attrs, TLT, and Morale columns
  • ImprovedDraft page: Tooltips on all 6 Pro Combine measurements
  • ImprovedCoach modals and Dashboard: Tooltips on ratings, Morale, and Chemistry
v0.6.6How to Play Guide Expansion
2026-01-10
  • ImprovedDetailed Economy section explaining the pool system and share multipliers
  • ImprovedAdded Performance, Market, Facility, and Stadium multiplier tables
  • ImprovedCash flow strategies explained: Budget, Balanced, and All-In approaches
  • ImprovedClarified that home/away games do NOT affect weekly revenue
v0.6.5Trade Player Details & Modal
2026-01-10
  • NewTrade proposals now show player TLT (talent) rating alongside overall rating
  • NewClick player names in trade proposals to open full player details modal
  • ImprovedView complete player stats, contract info, and progression from trade screens
v0.6.4Enhanced Trade Proposal Information
2026-01-10
  • NewTrade proposals now show player age alongside position and overall rating
  • NewSalary details visible on trade items (salary per year × years remaining)
  • NewCap Impact panel on incoming trades showing Salary In, Salary Out, and Net Change
  • NewDepth Chart Context on incoming trades - see your players at each position being traded
  • ImprovedPlayers being traded away are marked with ✗ in depth chart view
v0.6.3Trade Block & Admin Broadcast Improvements
2026-01-09
  • NewTrade Block on Dashboard - see players on trade block with scrollable list
  • NewTrade Block Notifications - all 31 teams get in-game message when player added to trade block
  • NewAdmin Broadcast Delivery Options - choose In-Game Only, Email Only, or Both
  • ImprovedClick trade block players on dashboard to navigate to full trade block
  • FixedFixed trade block add/remove - auth token and API URL issues resolved
  • FixedFixed "You do not own this player" error on trade block actions
v0.6.2Closed-Loop Economy System
2026-01-09
  • NewFull closed-loop economy: ALL recurring expenses go into pool and 85% comes back to teams
  • NewPool now collects: player salaries, coach salaries, facility maintenance, stadium operations
  • NewDistribution based on share multipliers (performance + market + facilities)
  • Balance85% of pool distributed to teams weekly, 15% reserved for playoffs
  • NewPool share transactions show multiplier and share percentage
  • NewTeams see net change (pool share minus expenses) each week
  • NewSeason-end REV SHARE: True-up based on final performance - teams get/pay difference from what they should have earned
v0.6.1Backup System & Bug Fixes
2026-01-09
  • NewComprehensive backup system with 7-backup rolling retention
  • NewRestore from backup with dry-run preview mode
  • FixedFixed salary double-charging when re-simulating weeks
  • FixedRefunded all teams 4x weekly expenses (1,032,584 TYCO total)
  • FixedFixed TypeScript errors in player extension and trade systems
  • BalanceTrade consolidation premium: 2-for-1 trades require 10% overpay, 3-for-1 require 28%, 4-for-1 require 52%
  • FixedFixed high game scores - reduced TD probability (25% to 18% base), FG probability (20% to 12% base)
  • FixedFixed stadium attendance for small markets - Green Bay now fills 98.8% (was 85%)
  • BalanceFan engagement now varies by market size: SMALL markets 98% fill (loyal fans), LARGE markets 89% fill (casual fans)
v0.6.0Player Lounge & Chemistry Improvements
2026-01-09
  • NewPlayer Lounge facility - improves team chemistry and morale recovery
  • NewLounge benefits: chemistry bonus (+2 to +10), morale recovery (+5% to +25%)
  • NewDrama queen penalty reduction at L3+ (up to 40% at L5)
  • NewExtra chemistry per leader at L4+ (+1 to +2 per leader)
  • NewClick chemistry factors to see player names (Drama Queens, Excess Competitors, Leaders)
  • NewFilter Roster button to show only players affecting chemistry
  • NewInfo tooltips with ? icons explaining player stats on hover
v0.5.0NFL-Style Schedule & Backup System
2026-01-08
  • NewNFL-style schedule: 6 division games, 4 intra-conference, 4 inter-conference (rotating), 3 standing-based
  • NewInter-conference matchups rotate each season (like real NFL)
  • NewBye weeks properly enforced during weeks 5-12 (4 teams per week)
  • NewGame data backup/restore system for players, games, coaches, teams
  • ImprovedSchedule auto-generates correctly at start of each new season
  • ImprovedChange Log moved to footer, How to Play link in main navigation
v0.4.0Defensive Archetype Overhaul
2026-01-08
  • NewDL archetypes now role-based: Power Rusher, Speed Rusher, Run Stopper
  • NewLB archetypes now role-based: Run Stopper, Coverage, Blitz
  • ImprovedSecondary archetypes updated: CB (Man/Zone/Slot), SS (Run Support/Zone/Hybrid/Blitz), FS (Centerfield/Coverage/Hybrid)
  • ImprovedRemoved scheme-based archetypes (4-3/3-4/Multiple/Nickel) for clearer player roles
v0.3.0Player Archetypes & Badges
2026-01-07
  • NewAdded player archetype badges visible on player cards and detail modals
  • NewOffensive archetypes: QB (Pocket Passer, Dual-Threat, Field General, Scrambler, Gunslinger)
  • NewRB archetypes: Power Back, Speed Back, Receiving Back, All-Purpose
  • NewWR archetypes: Deep Threat, Possession, Slot Receiver, Physical
  • NewTE archetypes: Blocking TE, Receiving TE, Hybrid TE
  • NewOL archetypes: Pass Protector, Mauler, Technician
v0.2.5Team Messaging & UI Improvements
2026-01-06
  • NewTeam messaging system - send messages to other teams in your league
  • NewNotification bell with unread message count
  • NewInbox page with tabs for inbox, sent, and archived messages
  • NewInjury badges on roster (OUT, DTD, Suspended)
  • NewChemistry panel showing team chemistry factors
  • NewScheme compatibility badges for coaches
  • ImprovedNavigation reorganized with dropdown menus (Personnel, Stats)
v0.2.4Waitlist & Auction System
2026-01-05
  • NewWaitlist system for when leagues are full
  • NewTeam auctions when owners abandon or go inactive
  • NewLeague numbering system (League 1, League 2, etc.)
  • NewTeam abandonment tracking with 14-day inactivity detection
v0.2.3Advanced Free Agency
2026-01-04
  • NewFranchise tag system with 3 tag types (Exclusive, Non-Exclusive, Transition)
  • NewRFA tender system with 4 tender levels
  • NewBlind bidding system with sealed bid windows
  • NewContract incentives (performance, playoff, roster, pro bowl)
v0.2.2Pro Combine & Scouting
2026-01-03
  • NewPro Combine measurables replace generic concerns
  • NewTiered scouting visibility based on Scouting Facility level
  • NewColor-coded combine results (green = elite, gray = below average)
  • NewInterview feedback quality scales with facility level
  • BalanceK/P draft picks capped at round 3 minimum
v0.2.1Coach Interview System
2026-01-02
  • NewRequest interview permission for coaches under contract
  • NewTeams can approve, block, or initiate trade talks
  • NewCoach morale system - blocking promotions causes -10 morale
  • NewPlayer and coach progression charts
  • NewRising Stars page showing fastest improving players
v0.2.0Scouting System & AI Owners
2026-01-01
  • NewPosition-aware scouting (offensive vs defensive prospects)
  • New40 scouts with OFF/DEF ratings
  • NewScouting Facility levels (L1-L5) affect accuracy
  • NewHC scouting bonus and scout rating bonuses
  • NewAI owner profiles: CHEAP, AVERAGE, EXPENSIVE
  • BalanceAutodraft penalty (-5% accuracy) for disengaged owners
v0.1.0Initial MVP Launch
2025-12-30
  • New32-team leagues with full roster simulation
  • New17-game season schedule with bye weeks
  • NewGame simulation engine with standings
  • NewDraft system with prospect scouting
  • NewFree agency marketplace
  • NewCoach hiring and management
  • NewTeam facilities and upgrades

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