Change Log
Track all updates, new features, and improvements to Franchise Tycoon: Gridiron
Newfeature
Improvedimprovement
Fixedfix
Balancebalance
v0.6.16Full Position Archetype System
2026-01-10- NewArchetypes now cover ALL positions: QB (Pocket/Dual-Threat), RB (Power/Speed), WR (Deep/Possession), TE (Blocking/Receiving)
- NewDT archetypes: Run Stuffer vs Pass Rusher with distinct stat priorities
- NewMLB archetypes: Run Stuffer vs Coverage with different attribute boosts
- NewCB archetypes: Press-Man vs Zone with appropriate rating adjustments
- NewDraft prospects now generated with archetype-based ratings (key stats boosted +8-17, off-archetype reduced)
- ImprovedTraining XP now prioritizes archetype-specific attributes for all positions
- FixedFixed free agency personality display - was showing red bars with no figures
v0.6.15Archetype-Specific Overall Ratings
2026-01-10- NewOverall ratings now reflect player archetypes - coverage LBs valued for coverage, not just tackling
- BalanceZone Coverage OLB formula: zoneCov 24%, speed 16%, manCov 14%, playRec 12%
- BalanceMan Coverage OLB formula: manCov 24%, speed 16%, zoneCov 14%, playRec 12%
- BalanceBall Hawk FS formula: zoneCov 24%, playRec 18%, speed 16%, awareness 12%
- BalanceSpeed Rusher DE formula: speed 20%, accel 16%, pursuit 14%, passRush 14%
- Improved261 players recalculated - coverage OLBs saw +3-8 overall boost
v0.6.14Archetype-Aware Training System
2026-01-10- NewSpeed rusher DEs (speedRush 80+ or speed 82+) now prioritize speed and acceleration training
- NewCoverage OLBs (manCoverage 75+) now prioritize man coverage in their training
- NewBall hawk FSs (zoneCoverage 80+) prioritize zone coverage and play recognition
- NewCoverage SSs (zoneCoverage 78+) get zone coverage boost while maintaining tackle priority
- ImprovedPlayers develop toward their natural archetype - a speed rusher will improve speed faster
v0.6.13Personality Trait Development System
2026-01-10- NewPlayer development now heavily influenced by personality traits (Work Ethic + Coachability)
- BalanceElite (HW+C): 7.74x XP multiplier, hits 92 OVR by year 3-4, 5-8 year prime
- BalanceSingle Positive: 2.2x multiplier, hits 90-91 OVR, short 1-3 year prime
- BalanceAverage: 1.0x multiplier, tops out at 84-87 OVR
- BalanceOne Negative (Lazy OR Uncoachable): 0.42x multiplier, tops out at 80-84 OVR
- BalanceBust (Lazy + Uncoachable): 0x multiplier - no development at all, immediate decline
- ImprovedElite players dominate for years; single positives peak briefly - makes trait scouting critical
v0.6.12Weekly Activity System
2026-01-10- FixedWeekly activity selection now correctly affects player development - previously all activities gave the same XP
- NewTrain: +20% XP, focuses on Speed/Strength/Acceleration, low fatigue recovery
- NewPractice: Standard XP, develops position-specific skills (QB: throw accuracy, RB: carrying, WR: routes, etc.)
- NewGame Film: -20% XP, focuses on Awareness/Play Recognition, moderate fatigue recovery
- NewRest: -70% XP, major fatigue recovery (18 points), best for high-fatigue teams
v0.6.11PlayStyle & RB Fix
2026-01-10- FixedTeam playstyle now correctly affects run/pass ratio - RUN_HEAVY teams rush ~60%, PASS_HEAVY teams pass ~70%
- FixedRB1 now correctly dominates carries (65-80%) with RB2 as change-of-pace back
- BalanceRB2 gets more receptions than RB1 (third-down back role)
v0.6.10Injury System Fix
2026-01-10- FixedInjuries now occur during game simulation - previously, games were using simplified scoring that bypassed the full injury system
- ImprovedGame simulation now uses the complete simulator with matchup analysis, weather effects, and player injuries
v0.6.9Extended Tooltips
2026-01-10- ImprovedDashboard: Treasury and Cap Space now have tooltips
- ImprovedMy Team mobile: OVR rating now has tooltip on mobile player cards
- ImprovedFacilities: All 4 facility types now have tooltips explaining their benefits
v0.6.8Neutral Tooltip Language
2026-01-10- FixedRemoved opinionated language from tooltips - no stat is labeled as "most important" or "critical"
v0.6.7Info Tooltips Throughout Site
2026-01-10- NewAdded (?) help icons with hover tooltips explaining all player, coach, and team stats
- ImprovedPlayerDetailModal: Tooltips on physical and position-specific attributes
- ImprovedMy Team roster: Tooltips on OVR, position attrs, TLT, and Morale columns
- ImprovedDraft page: Tooltips on all 6 Pro Combine measurements
- ImprovedCoach modals and Dashboard: Tooltips on ratings, Morale, and Chemistry
v0.6.6How to Play Guide Expansion
2026-01-10- ImprovedDetailed Economy section explaining the pool system and share multipliers
- ImprovedAdded Performance, Market, Facility, and Stadium multiplier tables
- ImprovedCash flow strategies explained: Budget, Balanced, and All-In approaches
- ImprovedClarified that home/away games do NOT affect weekly revenue
v0.6.5Trade Player Details & Modal
2026-01-10- NewTrade proposals now show player TLT (talent) rating alongside overall rating
- NewClick player names in trade proposals to open full player details modal
- ImprovedView complete player stats, contract info, and progression from trade screens
v0.6.4Enhanced Trade Proposal Information
2026-01-10- NewTrade proposals now show player age alongside position and overall rating
- NewSalary details visible on trade items (salary per year × years remaining)
- NewCap Impact panel on incoming trades showing Salary In, Salary Out, and Net Change
- NewDepth Chart Context on incoming trades - see your players at each position being traded
- ImprovedPlayers being traded away are marked with ✗ in depth chart view
v0.6.3Trade Block & Admin Broadcast Improvements
2026-01-09- NewTrade Block on Dashboard - see players on trade block with scrollable list
- NewTrade Block Notifications - all 31 teams get in-game message when player added to trade block
- NewAdmin Broadcast Delivery Options - choose In-Game Only, Email Only, or Both
- ImprovedClick trade block players on dashboard to navigate to full trade block
- FixedFixed trade block add/remove - auth token and API URL issues resolved
- FixedFixed "You do not own this player" error on trade block actions
v0.6.2Closed-Loop Economy System
2026-01-09- NewFull closed-loop economy: ALL recurring expenses go into pool and 85% comes back to teams
- NewPool now collects: player salaries, coach salaries, facility maintenance, stadium operations
- NewDistribution based on share multipliers (performance + market + facilities)
- Balance85% of pool distributed to teams weekly, 15% reserved for playoffs
- NewPool share transactions show multiplier and share percentage
- NewTeams see net change (pool share minus expenses) each week
- NewSeason-end REV SHARE: True-up based on final performance - teams get/pay difference from what they should have earned
v0.6.1Backup System & Bug Fixes
2026-01-09- NewComprehensive backup system with 7-backup rolling retention
- NewRestore from backup with dry-run preview mode
- FixedFixed salary double-charging when re-simulating weeks
- FixedRefunded all teams 4x weekly expenses (1,032,584 TYCO total)
- FixedFixed TypeScript errors in player extension and trade systems
- BalanceTrade consolidation premium: 2-for-1 trades require 10% overpay, 3-for-1 require 28%, 4-for-1 require 52%
- FixedFixed high game scores - reduced TD probability (25% to 18% base), FG probability (20% to 12% base)
- FixedFixed stadium attendance for small markets - Green Bay now fills 98.8% (was 85%)
- BalanceFan engagement now varies by market size: SMALL markets 98% fill (loyal fans), LARGE markets 89% fill (casual fans)
v0.6.0Player Lounge & Chemistry Improvements
2026-01-09- NewPlayer Lounge facility - improves team chemistry and morale recovery
- NewLounge benefits: chemistry bonus (+2 to +10), morale recovery (+5% to +25%)
- NewDrama queen penalty reduction at L3+ (up to 40% at L5)
- NewExtra chemistry per leader at L4+ (+1 to +2 per leader)
- NewClick chemistry factors to see player names (Drama Queens, Excess Competitors, Leaders)
- NewFilter Roster button to show only players affecting chemistry
- NewInfo tooltips with ? icons explaining player stats on hover
v0.5.0NFL-Style Schedule & Backup System
2026-01-08- NewNFL-style schedule: 6 division games, 4 intra-conference, 4 inter-conference (rotating), 3 standing-based
- NewInter-conference matchups rotate each season (like real NFL)
- NewBye weeks properly enforced during weeks 5-12 (4 teams per week)
- NewGame data backup/restore system for players, games, coaches, teams
- ImprovedSchedule auto-generates correctly at start of each new season
- ImprovedChange Log moved to footer, How to Play link in main navigation
v0.4.0Defensive Archetype Overhaul
2026-01-08- NewDL archetypes now role-based: Power Rusher, Speed Rusher, Run Stopper
- NewLB archetypes now role-based: Run Stopper, Coverage, Blitz
- ImprovedSecondary archetypes updated: CB (Man/Zone/Slot), SS (Run Support/Zone/Hybrid/Blitz), FS (Centerfield/Coverage/Hybrid)
- ImprovedRemoved scheme-based archetypes (4-3/3-4/Multiple/Nickel) for clearer player roles
v0.3.0Player Archetypes & Badges
2026-01-07- NewAdded player archetype badges visible on player cards and detail modals
- NewOffensive archetypes: QB (Pocket Passer, Dual-Threat, Field General, Scrambler, Gunslinger)
- NewRB archetypes: Power Back, Speed Back, Receiving Back, All-Purpose
- NewWR archetypes: Deep Threat, Possession, Slot Receiver, Physical
- NewTE archetypes: Blocking TE, Receiving TE, Hybrid TE
- NewOL archetypes: Pass Protector, Mauler, Technician
v0.2.5Team Messaging & UI Improvements
2026-01-06- NewTeam messaging system - send messages to other teams in your league
- NewNotification bell with unread message count
- NewInbox page with tabs for inbox, sent, and archived messages
- NewInjury badges on roster (OUT, DTD, Suspended)
- NewChemistry panel showing team chemistry factors
- NewScheme compatibility badges for coaches
- ImprovedNavigation reorganized with dropdown menus (Personnel, Stats)
v0.2.4Waitlist & Auction System
2026-01-05- NewWaitlist system for when leagues are full
- NewTeam auctions when owners abandon or go inactive
- NewLeague numbering system (League 1, League 2, etc.)
- NewTeam abandonment tracking with 14-day inactivity detection
v0.2.3Advanced Free Agency
2026-01-04- NewFranchise tag system with 3 tag types (Exclusive, Non-Exclusive, Transition)
- NewRFA tender system with 4 tender levels
- NewBlind bidding system with sealed bid windows
- NewContract incentives (performance, playoff, roster, pro bowl)
v0.2.2Pro Combine & Scouting
2026-01-03- NewPro Combine measurables replace generic concerns
- NewTiered scouting visibility based on Scouting Facility level
- NewColor-coded combine results (green = elite, gray = below average)
- NewInterview feedback quality scales with facility level
- BalanceK/P draft picks capped at round 3 minimum
v0.2.1Coach Interview System
2026-01-02- NewRequest interview permission for coaches under contract
- NewTeams can approve, block, or initiate trade talks
- NewCoach morale system - blocking promotions causes -10 morale
- NewPlayer and coach progression charts
- NewRising Stars page showing fastest improving players
v0.2.0Scouting System & AI Owners
2026-01-01- NewPosition-aware scouting (offensive vs defensive prospects)
- New40 scouts with OFF/DEF ratings
- NewScouting Facility levels (L1-L5) affect accuracy
- NewHC scouting bonus and scout rating bonuses
- NewAI owner profiles: CHEAP, AVERAGE, EXPENSIVE
- BalanceAutodraft penalty (-5% accuracy) for disengaged owners
v0.1.0Initial MVP Launch
2025-12-30- New32-team leagues with full roster simulation
- New17-game season schedule with bye weeks
- NewGame simulation engine with standings
- NewDraft system with prospect scouting
- NewFree agency marketplace
- NewCoach hiring and management
- NewTeam facilities and upgrades
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