Change Log

Track all updates, new features, and improvements to Franchise Tycoon: Gridiron

Newfeature
Improvedimprovement
Fixedfix
Balancebalance
v0.6.16Full Position Archetype System
2026-01-10
  • NewArchetypes now cover ALL positions: QB (Pocket/Dual-Threat), RB (Power/Speed), WR (Deep/Possession), TE (Blocking/Receiving)
  • NewDT archetypes: Run Stuffer vs Pass Rusher with distinct stat priorities
  • NewMLB archetypes: Run Stuffer vs Coverage with different attribute boosts
  • NewCB archetypes: Press-Man vs Zone with appropriate rating adjustments
  • NewDraft prospects now generated with archetype-based ratings (key stats boosted +8-17, off-archetype reduced)
  • ImprovedTraining XP now prioritizes archetype-specific attributes for all positions
  • FixedFixed free agency personality display - was showing red bars with no figures
v0.6.15Archetype-Specific Overall Ratings
2026-01-10
  • NewOverall ratings now reflect player archetypes - coverage LBs valued for coverage, not just tackling
  • BalanceZone Coverage OLB formula: zoneCov 24%, speed 16%, manCov 14%, playRec 12%
  • BalanceMan Coverage OLB formula: manCov 24%, speed 16%, zoneCov 14%, playRec 12%
  • BalanceBall Hawk FS formula: zoneCov 24%, playRec 18%, speed 16%, awareness 12%
  • BalanceSpeed Rusher DE formula: speed 20%, accel 16%, pursuit 14%, passRush 14%
  • Improved261 players recalculated - coverage OLBs saw +3-8 overall boost
v0.6.14Archetype-Aware Training System
2026-01-10
  • NewSpeed rusher DEs (speedRush 80+ or speed 82+) now prioritize speed and acceleration training
  • NewCoverage OLBs (manCoverage 75+) now prioritize man coverage in their training
  • NewBall hawk FSs (zoneCoverage 80+) prioritize zone coverage and play recognition
  • NewCoverage SSs (zoneCoverage 78+) get zone coverage boost while maintaining tackle priority
  • ImprovedPlayers develop toward their natural archetype - a speed rusher will improve speed faster
v0.6.13Personality Trait Development System
2026-01-10
  • NewPlayer development now heavily influenced by personality traits (Work Ethic + Coachability)
  • BalanceElite (HW+C): 7.74x XP multiplier, hits 92 OVR by year 3-4, 5-8 year prime
  • BalanceSingle Positive: 2.2x multiplier, hits 90-91 OVR, short 1-3 year prime
  • BalanceAverage: 1.0x multiplier, tops out at 84-87 OVR
  • BalanceOne Negative (Lazy OR Uncoachable): 0.42x multiplier, tops out at 80-84 OVR
  • BalanceBust (Lazy + Uncoachable): 0x multiplier - no development at all, immediate decline
  • ImprovedElite players dominate for years; single positives peak briefly - makes trait scouting critical
v0.6.12Weekly Activity System
2026-01-10
  • FixedWeekly activity selection now correctly affects player development - previously all activities gave the same XP
  • NewTrain: +20% XP, focuses on Speed/Strength/Acceleration, low fatigue recovery
  • NewPractice: Standard XP, develops position-specific skills (QB: throw accuracy, RB: carrying, WR: routes, etc.)
  • NewGame Film: -20% XP, focuses on Awareness/Play Recognition, moderate fatigue recovery
  • NewRest: -70% XP, major fatigue recovery (18 points), best for high-fatigue teams
v0.6.11PlayStyle & RB Fix
2026-01-10
  • FixedTeam playstyle now correctly affects run/pass ratio - RUN_HEAVY teams rush ~60%, PASS_HEAVY teams pass ~70%
  • FixedRB1 now correctly dominates carries (65-80%) with RB2 as change-of-pace back
  • BalanceRB2 gets more receptions than RB1 (third-down back role)
v0.6.10Injury System Fix
2026-01-10
  • FixedInjuries now occur during game simulation - previously, games were using simplified scoring that bypassed the full injury system
  • ImprovedGame simulation now uses the complete simulator with matchup analysis, weather effects, and player injuries
v0.6.9Extended Tooltips
2026-01-10
  • ImprovedDashboard: Treasury and Cap Space now have tooltips
  • ImprovedMy Team mobile: OVR rating now has tooltip on mobile player cards
  • ImprovedFacilities: All 4 facility types now have tooltips explaining their benefits
v0.6.8Neutral Tooltip Language
2026-01-10
  • FixedRemoved opinionated language from tooltips - no stat is labeled as "most important" or "critical"
v0.6.7Info Tooltips Throughout Site
2026-01-10
  • NewAdded (?) help icons with hover tooltips explaining all player, coach, and team stats
  • ImprovedPlayerDetailModal: Tooltips on physical and position-specific attributes
  • ImprovedMy Team roster: Tooltips on OVR, position attrs, TLT, and Morale columns
  • ImprovedDraft page: Tooltips on all 6 Pro Combine measurements
  • ImprovedCoach modals and Dashboard: Tooltips on ratings, Morale, and Chemistry
v0.6.6How to Play Guide Expansion
2026-01-10
  • ImprovedDetailed Economy section explaining the pool system and share multipliers
  • ImprovedAdded Performance, Market, Facility, and Stadium multiplier tables
  • ImprovedCash flow strategies explained: Budget, Balanced, and All-In approaches
  • ImprovedClarified that home/away games do NOT affect weekly revenue
v0.6.5Trade Player Details & Modal
2026-01-10
  • NewTrade proposals now show player TLT (talent) rating alongside overall rating
  • NewClick player names in trade proposals to open full player details modal
  • ImprovedView complete player stats, contract info, and progression from trade screens
v0.6.4Enhanced Trade Proposal Information
2026-01-10
  • NewTrade proposals now show player age alongside position and overall rating
  • NewSalary details visible on trade items (salary per year × years remaining)
  • NewCap Impact panel on incoming trades showing Salary In, Salary Out, and Net Change
  • NewDepth Chart Context on incoming trades - see your players at each position being traded
  • ImprovedPlayers being traded away are marked with ✗ in depth chart view
v0.6.3Trade Block & Admin Broadcast Improvements
2026-01-09
  • NewTrade Block on Dashboard - see players on trade block with scrollable list
  • NewTrade Block Notifications - all 31 teams get in-game message when player added to trade block
  • NewAdmin Broadcast Delivery Options - choose In-Game Only, Email Only, or Both
  • ImprovedClick trade block players on dashboard to navigate to full trade block
  • FixedFixed trade block add/remove - auth token and API URL issues resolved
  • FixedFixed "You do not own this player" error on trade block actions
v0.6.2Closed-Loop Economy System
2026-01-09
  • NewFull closed-loop economy: ALL recurring expenses go into pool and 85% comes back to teams
  • NewPool now collects: player salaries, coach salaries, facility maintenance, stadium operations
  • NewDistribution based on share multipliers (performance + market + facilities)
  • Balance85% of pool distributed to teams weekly, 15% reserved for playoffs
  • NewPool share transactions show multiplier and share percentage
  • NewTeams see net change (pool share minus expenses) each week
  • NewSeason-end REV SHARE: True-up based on final performance - teams get/pay difference from what they should have earned
v0.6.1Backup System & Bug Fixes
2026-01-09
  • NewComprehensive backup system with 7-backup rolling retention
  • NewRestore from backup with dry-run preview mode
  • FixedFixed salary double-charging when re-simulating weeks
  • FixedRefunded all teams 4x weekly expenses (1,032,584 TYCO total)
  • FixedFixed TypeScript errors in player extension and trade systems
  • BalanceTrade consolidation premium: 2-for-1 trades require 10% overpay, 3-for-1 require 28%, 4-for-1 require 52%
  • FixedFixed high game scores - reduced TD probability (25% to 18% base), FG probability (20% to 12% base)
  • FixedFixed stadium attendance for small markets - Green Bay now fills 98.8% (was 85%)
  • BalanceFan engagement now varies by market size: SMALL markets 98% fill (loyal fans), LARGE markets 89% fill (casual fans)
v0.6.0Player Lounge & Chemistry Improvements
2026-01-09
  • NewPlayer Lounge facility - improves team chemistry and morale recovery
  • NewLounge benefits: chemistry bonus (+2 to +10), morale recovery (+5% to +25%)
  • NewDrama queen penalty reduction at L3+ (up to 40% at L5)
  • NewExtra chemistry per leader at L4+ (+1 to +2 per leader)
  • NewClick chemistry factors to see player names (Drama Queens, Excess Competitors, Leaders)
  • NewFilter Roster button to show only players affecting chemistry
  • NewInfo tooltips with ? icons explaining player stats on hover
v0.5.0NFL-Style Schedule & Backup System
2026-01-08
  • NewNFL-style schedule: 6 division games, 4 intra-conference, 4 inter-conference (rotating), 3 standing-based
  • NewInter-conference matchups rotate each season (like real NFL)
  • NewBye weeks properly enforced during weeks 5-12 (4 teams per week)
  • NewGame data backup/restore system for players, games, coaches, teams
  • ImprovedSchedule auto-generates correctly at start of each new season
  • ImprovedChange Log moved to footer, How to Play link in main navigation
v0.4.0Defensive Archetype Overhaul
2026-01-08
  • NewDL archetypes now role-based: Power Rusher, Speed Rusher, Run Stopper
  • NewLB archetypes now role-based: Run Stopper, Coverage, Blitz
  • ImprovedSecondary archetypes updated: CB (Man/Zone/Slot), SS (Run Support/Zone/Hybrid/Blitz), FS (Centerfield/Coverage/Hybrid)
  • ImprovedRemoved scheme-based archetypes (4-3/3-4/Multiple/Nickel) for clearer player roles
v0.3.0Player Archetypes & Badges
2026-01-07
  • NewAdded player archetype badges visible on player cards and detail modals
  • NewOffensive archetypes: QB (Pocket Passer, Dual-Threat, Field General, Scrambler, Gunslinger)
  • NewRB archetypes: Power Back, Speed Back, Receiving Back, All-Purpose
  • NewWR archetypes: Deep Threat, Possession, Slot Receiver, Physical
  • NewTE archetypes: Blocking TE, Receiving TE, Hybrid TE
  • NewOL archetypes: Pass Protector, Mauler, Technician
v0.2.5Team Messaging & UI Improvements
2026-01-06
  • NewTeam messaging system - send messages to other teams in your league
  • NewNotification bell with unread message count
  • NewInbox page with tabs for inbox, sent, and archived messages
  • NewInjury badges on roster (OUT, DTD, Suspended)
  • NewChemistry panel showing team chemistry factors
  • NewScheme compatibility badges for coaches
  • ImprovedNavigation reorganized with dropdown menus (Personnel, Stats)
v0.2.4Waitlist & Auction System
2026-01-05
  • NewWaitlist system for when leagues are full
  • NewTeam auctions when owners abandon or go inactive
  • NewLeague numbering system (League 1, League 2, etc.)
  • NewTeam abandonment tracking with 14-day inactivity detection
v0.2.3Advanced Free Agency
2026-01-04
  • NewFranchise tag system with 3 tag types (Exclusive, Non-Exclusive, Transition)
  • NewRFA tender system with 4 tender levels
  • NewBlind bidding system with sealed bid windows
  • NewContract incentives (performance, playoff, roster, pro bowl)
v0.2.2Pro Combine & Scouting
2026-01-03
  • NewPro Combine measurables replace generic concerns
  • NewTiered scouting visibility based on Scouting Facility level
  • NewColor-coded combine results (green = elite, gray = below average)
  • NewInterview feedback quality scales with facility level
  • BalanceK/P draft picks capped at round 3 minimum
v0.2.1Coach Interview System
2026-01-02
  • NewRequest interview permission for coaches under contract
  • NewTeams can approve, block, or initiate trade talks
  • NewCoach morale system - blocking promotions causes -10 morale
  • NewPlayer and coach progression charts
  • NewRising Stars page showing fastest improving players
v0.2.0Scouting System & AI Owners
2026-01-01
  • NewPosition-aware scouting (offensive vs defensive prospects)
  • New40 scouts with OFF/DEF ratings
  • NewScouting Facility levels (L1-L5) affect accuracy
  • NewHC scouting bonus and scout rating bonuses
  • NewAI owner profiles: CHEAP, AVERAGE, EXPENSIVE
  • BalanceAutodraft penalty (-5% accuracy) for disengaged owners
v0.1.0Initial MVP Launch
2025-12-30
  • New32-team leagues with full roster simulation
  • New17-game season schedule with bye weeks
  • NewGame simulation engine with standings
  • NewDraft system with prospect scouting
  • NewFree agency marketplace
  • NewCoach hiring and management
  • NewTeam facilities and upgrades

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